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Star wars the force unleashed duel mode
Star wars the force unleashed duel mode





Looking at the geometry, my gut tells me they are using the same polygon models as the PS2, with shaders applied, however thats not too big a deal, because we know what shaders can do to improve visual fidelity. However, also of note the Wii version's duel mode footage did show an interesting curiosity: all the objects (at least assuming ones that can be picked up) and characters display a shadow, hopefully a much more comprehensive lighting and shadowing system as opposed we're used to for Wii games. I'm still pretty convinced that the Wii build is a upscaled version of the PS2 title with shaders and maybe better textures but so far I've yet to see any real show of the physics as well as any screenshots of the PS2 version. Why bring this up? Well being such an important game I'm quite curious to see if this game suffers the PS2-itis port issues that so many other games have been suffering. If you look at the Rebel soldier (character to the right) there is some strong evidence of a lighting and shader effect being applied (possibly a normal map?) to his sleave as well as pant leg.

star wars the force unleashed duel mode

That's an IGN.com screenshot of the Wii build of Force Unleashed.







Star wars the force unleashed duel mode